On the GameCube where connectivity between console and handheld is a much bigger deal, Nintendo has, relatively speaking, downplayed the necessity with Pokemon Colosseum, the pseudo-sequel to the two Pokemon Stadium games released on the Nintendo 64. Without their own copy of the Game Boy Pokemon game, N64 gamers couldn't create their own party of creatures, something that's pretty much the staple of the Pokemon game design. The N64 game didn't expand the series, but supplemented it even as it encouraged players to bring their Pokemon critters to the N64 system, it was clear that Nintendo wanted to keep the main Pokemon experience on the handheld. Back on the Nintendo 64, Nintendo began its foray into the world of 'connectivity' with Pokemon Stadium, a spin-off console design that gave players the ability to take their collection of pocket monster creatures from the Game Boy world into the realm of 3D to do battle with other players in a more public, and graphically impressive arena.